Counter-Strike: Condition Zero Deleted Scenes review
TonicBH asked:
It's finally here! A review that was 3 (technically 2, I didn't start until December) months in the making. I sincerely apologize for it taking so long. Here's a laundry list of reasons on why it took so long: - Christmas and my Birthday, which are about a month apart. - Playing other games (like Crysis, which is fantastic and you should check it out) - Getting annoyed at the long process it took VirtualDub to convert videos to WMV (One video that's nearly a half-hour took SEVEN HOURS to ...
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Superb review, keep it up.
You don’t download it. You buy it on Steam. Or the CS Collection in a store.
what’s the site for download deleted scenes?
And I bet you, “CenturyGamer”, sound so so much cooler..
no, it was more around 2001-2004. There were about 4-5 different versions of “Condition Zero” before the final one was released.
Turtle Rock used a portion of Gearbox’s version, and they throw in Ritual’s version to justify the then-$40 price tag.
…i think valve is ahead of everthing like counter strike Condition Zero after that they released counter strike source at 2004 well Condition Zero was made in 2003
Hes wrong dude, but you do sound very high pitched, american nerd style :p
Okay, I “fail” how exactly? What is with these idiot youtube users and thinking they’re so awesome when they insult some idiot?
And I am 23, thank you very much. You don’t know many 11-year-old voices. I thought you’d at least know one: Yours.
You= Fail… no offense you sound like your 11…
well i like cscz cuz so many bad guys its so fun killing them all!
yeah i asked that right before you said the thing about custom levels lol sry
A custom level, “Runaway Trains.” As I state in that part, there were custom levels made by a former Ritual mapper.
8:12 what level is that?
i know a fun bug to use in this game
They should have kept the RPG in CS:S but then it mgith be like tf2 with ppl spamming rocket around corners but maybe it would only have 3 shots and only 1 person on each team gets it.
But GoldSrc was based mostly on Quake 1 codebase, not Quake 2. When HL was in development, Q2 engine tools weren’t released, let alone Q2 wasn’t out.
Technically speaking you were right in the sense that the Quake 2 engine is based on the Quaken 1 engine.
Goldsource is the Quake engine with Q2 netcode.
HL is based on the Quake 2 engine.
If you thought the AI was bad in CZ then put the game on high difficulty.
No, it isn’t.
this game is based from Half Life: Opposing Force
No. It’s Counter-Strike in a Half-Life-style singleplayer. Not Call of Duty.
So what ur saying is that CS:CZDS is made up of ideas mashed up with the Call of duty series and Half life?..no wonder its DELEATED SCENES. Anyway the game play is just crappy because they rarely shoot back at you as if ur invisable.
That was the worse shit i ever read.
…COD4 online was based on CS 1.6 multi